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Reflection maps
Reflection maps
Published by e-b-o-
6th October 2006
<< <    Next Page: Page 2 (Page 1 of 3)    >  >>

Introduction

This is a small tutorial about adding reflection maps in targetland. Before you start on this, please make sure that this feature is enabled. You can enable it in the gui (settings, video, graphics, environment map : 1 ) or by editing your config.txt by changing the following line: Environment Map = 1. Afaik it's enabled by default.

The second step will be creating a 'skn' subfolder in the ac's root folder (if there isn't one). I worked on the P47 for TT, so the location will be:
..\Targetware\data\tt\planes\p47\skn . This will be your working directory.

The third step will be creating a *.skn file. This sounds more complicated than it is, you can use a existing one by simply modifying it in a text editor (f.e. notepad on a windows machine). The *.skn file has to be located in the planes root folder. Here's an example file I made for this tutorial:

Code:
[Skin] 
name = P-47D-30, t01 
num_textures = 4 
 
[Texture 1] 
orig = p47_ext_fuse.tga 
skin = skn/p47_ext_fuse.tga 
 
[Texture 2] 
orig = p47_ext_wings.tga 
skin = skn/p47_ext_wings.tga 
 
[Texture 3] 
orig = p47_ext_fuse.tga 
skin = skn/ref01_fuse.tga 
type = reflmap 
 
[Texture 4] 
orig = p47_ext_wings.tga 
skin = skn/ref01_wings.tga 
type = reflmap
Like you see, the first line is the name that will apear in the graphical user interface ingame, the second one is necessary for the #'s of the textures. Texture 1 +2 are the original files (or a copy of them in the skn-subfolder), textures 3 + 4 are defining the reflection map.
Ok, after files and folders are prepared you can start texturing It's of course easier if you have a layered psd-file of the original texture, but it's possible (with some work) building the reflection map from the existing diffuse texture.
So, here's the original skin without the reflection map.

Name:  ttp47_tut01.jpg
Views: 6716
Size:  43.4 KB

Now I built a plain white reflection map in Photoshop and saved the files as a greyscale tga in the skn-subdirectory. You can see very clearly that the white color gives you the highest possible reflection. On the opposite side you'll have no reflection at all if your reflection map is completely black.
*IMPORTANT NOTE*: the reflection map have to be a greyscale tga, just desaturating the image doesn't work. In Photoshop you'll find this option under: image, mode, greyscale.

Name:  ttp47_tut02.jpg
Views: 6765
Size:  44.0 KB

and here's the reflection map:
Name:  ttp47_tut_ref01.jpg
Views: 6369
Size:  2.1 KB

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LinkBack to this Thread: http://www.simmerspaintshop.com/forums/targetware-tutorials/480-reflection-maps.html
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Targetware :: View topic - New Here! This thread Refback 5th December 2006 20:21

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