Hi all, I posted over at the UBI forums about this, and someone suggested I try here, so here it goes.
I've been doing some skinning recently with some .PSD templates, but I'm finding often that when I convert them with BRIGHT for use in the game, certain red areas get kinda distorted. I'm wondering if this is typical, or if I'm not doing something right. Here are a couple of examples.
Sorry that the images are a little small. On the left is the image before BRIGHT conversion, on the right the image after. You can see the kind of distorted look in the center of the roundel, maple leaves and one of the tail flashes. Is there a way I can stop this happening?
I use Corel Photo-Paint to manipulate the .PSDs, then export the image as a .BMP. After trimming the image (if needed), I use BRIGHTER 2.2 (the version of BRIGHT with the windows interface) to convert the image to 8-bit.
DW