hmmm, let me write a quick step by step tutorial.
This is the Target Tobruk He111, on the first image you will see the plain geometry.
Now I'm preparing the normal map out of the psd master file (done by Blowhard, btw...) All parts with an indentation will be dark (panel lines), parts who stick out will be white (rivets in this case). Everything without any hight (normal) information should be neutral grey. Your image should look like this now:
Now you open CrazyBump, open your image, adjust the sliders for the look you're aiming for. (the normals in this example are too strong, it's for making it more obvious).
Now you copy your CrazyBump created map to the clipboard, paste it into a new photoshop file and safe it in the needed file format (the last time I safed sirectly in CB it creates an alpha channel for the normal map, in some games it doesn't work....).
Your texture should look now this way:
Texture and geometry looks now like this:
You can see also how it looks with the diffuse texture applied:
If you follow these steps you should have a working normal map. The only thing I don't know if FSX reads them different, this is why I was asking for a original one
hope this helps, ebo