We're trying to repaint the texture file on a Grumman HU-16 for fs04. The left side graphic on the rudder wraps to the right side. Note: I repainted the right to better illustrate whats going on. The final repaint is going to be the Red Bull Grumman Albatross. Any Idea as to what I'm doing wrong? Thanks
BillyK
I don't know the texture invovled.
But modellers sometimes tend to morrir some parts like rudders to save space. Especially when they don't think it will be involved in a special scheme.
If that is the case, you need to work around it, like move the logo a bit to the front.
Does the texture has a space for both the left and right side of the rudder?
The texture we're working is a 2nd generation file based on Greg Peppers Grumman Albatross. It includes left/right side; left/right top wing; engine cowl; prop...so on.
The funny thing is if we copy our file into the test folder and load it up it Mirrors, if we overwrite again with the original file the mirror disappears.
Hmm, well that looks like even the original is mirrored to me. In such cases only a generic image or design that works both ways can be used, as the model UVs can't be user edited.
Your right. I played with it in photoshop to see the transition. The lettering in the red bull logo is throwing mine off. With the original Gmax file would I be able to correct the graphic?