Thanks for the info guys. I actually figured it out on my own earlier this evening. It's amazing how much smarter a guy becomes when he is sitting on the toilet LOL.
I'm currently doing work in CFS2, my newly acquired sim. Nothing major, just adding some visual depth to stock textures by adding paint chips, grime, exhaust and gun staining, tweaking the colors a bit. Just getting my feet wet and getting the swing of Photoshop again. My current project is an F4U Corsair texture for a guy whose dad was a pilot with VMF 314 in WW2. I will be laying the VMF 314 Patch (a Bobcat with boxing gloves) on the rudder and tail, refining the paint and details...all based on the stock CFS2 Corsair texture. I just deleted all the work I had done so far on it as I realized that I had shifted the main texture image a bit, so all the work I had done was not going to line up with the panels on the airplane. More practice for me!
I am spending time reading as many tutorials as I can, getting tips and hints here and there and trying them out. My results thus far are not spectacular, but the finished results do look better than the stock textures.
Stock Texture: SDB5 Dauntless
My Reworked Texture:
I'm pretty proud of how it looks, considering that is only my 4th attempt at reskinning.
OBIO