Wiek Luijken Aviation Art Gallery Simmers Paint Shop Forums
Go Back   Simmers Paint Shop Forums > Profiles & CG Art > Profile Painting Techniques

» Site Navigation
Home
Tutorials
Colour swatches
Downloads
Forums Index
» Main Category
» Profiles & CG Art
» Graphics Editors
» Color Discussions
» Flight Simulators
» Land combat Sims
Blog
About us
Link to us
» Friends

Modelling the aircraft of the VVS

Phoenix Art

Simulation France Magazin

Airwarfare

Flying Legends

Flying Legends

Flying Legends

» Gallery
Toggle Random Thumbs
Bell-Boeing V-22 Osprey Focke Wulf Fw 190 Bell-Boeing V-22 Osprey Polikarpov I-15 damals in der ehemaligen Sowjetunion Brewster B339 Buffalo Grumman F4F Wildcat McDonnell F2H Banshee Brewster B339 Buffalo A6M3 model 32, Nishizuma's UI-105

» Ads Home

Profile Painting Techniques

Grubby's first shared project


Reply
 
LinkBack Thread Tools Display Modes
  #1  
Old 12th December 2007, 13:03
Senior Member
 
Join Date: Dec 2007
Location: Melbourne, Australia
Posts: 750
:
GrubbyFingers is on a distinguished road
Grubby's first shared project

Hi Guys,
You have all inspired me! I have picked up the stylus and got well and truly stuck in. I went through all the Tutes today and I can't wait to start playing with some textures.

As always, I start out getting the linework right in Illustrator. I work in red so it is easily visible over reference photos. Fortunately I took a swag of pics at Avalon this year of a similar subject, so the positioning of panel lines and rivets won't be hard to sort out.

Unfortunately, there are many variants of this subject, so I'll need to check my references carefully.

Name:  A109E_1.jpg
Views: 718
Size:  54.1 KB
Name:  A109E_2.jpg
Views: 714
Size:  119.5 KB
I'll keep posting as I progress.

Any comments are more than welcome, of course.

Grubby.
Reply With Quote
  #2  
Old 12th December 2007, 20:29
Super Moderator
 
Join Date: Oct 2006
Location: Leeuwarden
Posts: 1,640
:
Supah is on a distinguished road
Re: Grubby's first shared project

Looking like a good start! Amazing quality drawings
__________________

Click my signature picture to visit my site showing my profiles
Reply With Quote
  #3  
Old 12th December 2007, 22:44
Senior Member
 
Join Date: Dec 2007
Location: Melbourne, Australia
Posts: 750
:
GrubbyFingers is on a distinguished road
Re: Grubby's first shared project

Thanks, Supah,
There's a bit of engineering, a bit of industrial design and a lot of graphic arts in my background, so the foundations of my drawings tend to be fairly solid.
Grubby.
Reply With Quote
  #4  
Old 12th December 2007, 23:01
Member
 
Join Date: Oct 2007
Location: Australia
Posts: 94
:
anadc4 is on a distinguished road
Re: Grubby's first shared project

When you said you used Illustrator before transferring the image to Photoshop I wasn't sure what that meant. Now I understand completely. It makes for a much much better outline and detailing than my technique of solid shapes done with Photoshop.

David
Reply With Quote
  #5  
Old 12th December 2007, 23:18
sparty72's Avatar
Senior Member
 
Join Date: Jan 2006
Posts: 275
:
sparty72 is on a distinguished road
Re: Grubby's first shared project

quote start
Quote: Originally Posted by anadc4 View Post
quote end
When you said you used Illustrator before transferring the image to Photoshop I wasn't sure what that meant. Now I understand completely. It makes for a much much better outline and detailing than my technique of solid shapes done with Photoshop.

David

It Does ..will looke inti this!

Sparty
__________________

Immortal Thread Killer par excellence!
Reply With Quote
  #6  
Old 13th December 2007, 02:20
Senior Member
 
Join Date: Dec 2007
Location: Melbourne, Australia
Posts: 750
:
GrubbyFingers is on a distinguished road
Re: Grubby's first shared project

Yep, You can then use the paths as "layer clipping paths" in Photoshop, which act like masks, and are editable.

I usually find I need to go back into Illustrator to create extra paths and masks that I re-import into Photoshop.
Reply With Quote
  #7  
Old 13th December 2007, 07:21
Member
 
Join Date: Oct 2007
Location: Australia
Posts: 94
:
anadc4 is on a distinguished road
Re: Grubby's first shared project

What do you do with the outline? It is quite distinct in your earlier works but can't see it in the later ones. Is there an outline on the Gannet, for instance, or do you eliminate it when the colour layers are applied. I don't have outlines in my profiles. The edges are defined solely by shading.

Sparty - I had never heard of Illustrator until Grubby mentioned it because my professional background is as a journalist, not in graphic design, and I am well past 50 years old, so there was none of this at school. Started out using Paintshop, found it too difficult even for flight sim skins and I was "given" Photoshop 6. It arrived without any help files and no manual. Someone passed on a three-minute tutorial on paths and everything else I've taught myself by trial and error. Not sure if that deserves your response.
Reply With Quote
  #8  
Old 13th December 2007, 10:08
GiantFlyingRobots's Avatar
Master of the pedantic
 
Join Date: Nov 2007
Location: Down from the mountain
Posts: 847
:
GiantFlyingRobots is on a distinguished road
Re: Grubby's first shared project

My background is in Graphic/Web Design and I have always had a pretty high proficiency when it comes to using Illustrator, when I first attempted to create a profile Illustrator seemed a natural fit, but as my style evolved I switched to using Photoshop almost in its entirety, I still use Illustrator when I have an unusually complex shape,like a wheel, for which Illustrator cant be beat, Photoshop has nothing that compares with the power of the Pathfider menu as but one example.

Illustrator is perfect for those that prefer the clean style of profile, me I like it loose and dirty.(profiles that is)
Reply With Quote
  #9  
Old 13th December 2007, 10:47
Member
 
Join Date: Oct 2007
Location: Australia
Posts: 94
:
anadc4 is on a distinguished road
Re: Grubby's first shared project

Was told by the graphic artists at work that I should be using Corel for the sort of stuff I'm doing. They see Photoshop as a photo editing program only.

But in some ways that's what I am doing. All my profiles start with a photo - or several of them. Do little from plans except to locate the wing and tailplane. A consequence is there is a always a little perspective and items such as the engines (on a multi-engine plane) are maybe overscaled. There might also be 1% caricature but that is accidental, not planned. To me, it more important the plane look right than to be 100% accurate, if you get my drift. This illustrates what I'm trying to say A81-4 Bristol 170 Freighter
Reply With Quote
  #10  
Old 13th December 2007, 21:27
BLOWHARD's Avatar
Grand Wazoo
 
Join Date: Oct 2005
Posts: 2,254
:
BLOWHARD is on a distinguished road
Re: Grubby's first shared project

quote start
Quote:
quote end
Was told by the graphic artists at work that I should be using Corel
Huh???? I know of no professional graphic artists using Corel :
The industry standard, for print, at least, is Illustrator!
Plus Photoshop has more capabilities as a visual art creator than any other application I know, how could you go wrong? (except for the price )
__________________

FAST AND BULBOUS!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Powered by vBadvanced CMPS v3.0.1

All times are GMT +2. The time now is 01:31.


gamma bar
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0

Artwork used with kind permission of Wiek Luijken and Héctor Pérez González
Hosted by Altsi