Hi Simon, Cheers dude!
Hi Aircraft profiles, Yes might be right but at the moment all highlight, shadows/shading etc are kinda close but not perfect. I'll be going in after majority is complete and adjusting them til I'm happy with how they look with each separate paint scheme. I'm glad you noticed our similar working style because I pretty much studied your style on your F4U Corsair (Shame it might be lost

) and really liked your outcome so I'm trying it myself. Very different to how i've done profiles before but I can see already that it's a step in the right direction.
How do you mean focused highlight? Too Bright? again all work up till now is only almost there but I've also got a funny feeling my client may want a fresh, factory finish but any other profiles I create after are gonna be DIRRRRTy. Also expecting all weathering, dirt etc to tone that down. Also gonna try a couple of techniques to make it bumpy (the specular of the rivets/stressed skin) later (like your F4U). I'm thinking of trying to quickly make the bumpy specular highlight different for each separate profile by creating a textured blk&white layer overlapping the profile and setting the layer to exclusion then moving the layer slightly each time so it affects the highlight layer differently on each profile. Don't hold me to this that's just my ideas on how to overcome each profile looking like it has the same bumpy/stressed specular highlight. I dunno if it will work? but thats later. What do you reckon?
Cheers
Clint