Also you may want to look at rendering the wing as a separate object that isn't perfectly blended onto the airframe. I have found that it is much easier to render both the fuselage and wing shadows(which look to me that they could be a little subtler) that way.
I'll ditto that. I found out about it the hard way.
Originally Posted by GiantFlyingRobots
I have posted a great image that clearly shows the subtle curves and lines that the Mustang posses. I hope it helps, keep at it.
Much much better IMO. In most cases, the hinge between fin and rudder is not very noticeable. What you've done here looks way more realistic.
As for making the wing a separate object, it can make your life much easier, or much harder, depending on your technique and the shape of the wing root/fairing. I guess it's up to every artist to decide what's best/simplest for him.
After getting my computer back up and running last week, I decided to do as some of the other members here have done lately, and take a look at some of my older (yet still unfinished) works. One being my P-51D. So, after amassing some pics, I decided to see if I could do it better with some of the techniques I've learned over the last year.
Opacities of the lighting layers are subject to change, main thing right now is to make sure I'm getting the shape better than I had it, and most importantly, right.