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Re: What would you like to know about skinning in SOW
Thanks Serval, I have a few:
1.) Are the textures to be handled in a similar way to MS Flight sim where each skin has it's own folder and a small config file linking the multi layered textures together?
2.) If the above is the case, Will the end user be able to control which layers apply to an individual skin? Ie, For instance, Could I create several weathering layers and apply Layer X to skin X and then later apply Layer Y to skin Y? if that makes sense
3.) Again, if this is the case, Is there a limit as to how many layers will be applicable to an individual skin?
What file format are the skins going to use?
4.) I've heard that the texture size for SOW is 2048x2048, Is this the same for all layers eg Internals, Cammo and Weathering etc?...
Thanks mate,
Rob.
Last edited by VH-Rock; 15th November 2010 at 20:30.
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