I dont think you can do anything about it since it's in the mapping of the 3d model and not the paintschemes.
Same example as the underside of Me-262 and several other planes...
Anyway, if it bothers you too much, do try to skin the back area without any other details, dirts, weathering, paintchips etc... Just plain color. This will reduce (or even hide) the stretched appearance IMO.
I can certainly live with it. Really, just curious if it was fixable. And since the only people using Wannabee skins are, in fact, the Wannabees, I don't think I'll be getting too many complaints.
It looks like you did not save your work using Bright. (your markings also have that 'spotty' look a bit).
Bright is more 'intelligent' with dithering. That might also help to make this effect less visible.
And I go with the tip above: Don't add much detail to such area's but make it just disappear in the surropunding area's
It looks like you did not save your work using Bright. (your markings also have that 'spotty' look a bit).
Bright is more 'intelligent' with dithering. That might also help to make this effect less visible.
Hi Serval
Yes I do use bright. Maybe it's the settings I use when saving as a .gif. As I am fairly new to skinning in general and PhotoShop in particular any advice is always welcome.
Here a few screens of the skin in progress. Obviously, I'm going for a well used plane. As always, I am open to suggestions.
You should save your work as 24bit BMP or TGA. And let Bright do the work.
If you use Photoshop you can try the Bright plugin. Then you can use File-Export-Bright from PS itself. That's my favorite way to do it.
If you are using BRIGHT and its working, you shouldn't be getting the sort of pixilation you have in those screenshots. BUT, I have a funny feeling it might not be the skin. If you look at the flak bursts in the pics, they are pixilated too. Could it be that somewhere in the screenshot conversion process between TGA and GIF format, the pixilation is occuring?? Try saving the screenshots as JPEGS and see if you still get the same problem. Can't promise anything but its worth a try