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Textures in FS2004 Kill Frames or are Blurry
Hey guys at SPS,
I have visited your site before and have found many important tips and tutorials but until now I really need your help.
I am a novice repainter with around some 15 repaints or more which I have ALWAYS had a problem with.
All my repaints are done with the respective layered paintkits from the aircraft designers and produced in Photoshop CS3. After making the proper textures, I am saving them as BMP and as 32bits.
I know that FS2004 can use either 32bits or DXT3 but I rather use 32bits due to its increased quality.
If I try loading the 32bit textures saved directly from Photoshop, FS crashes. If I try opening the textures with Imagetool and saving them again in 32bits, I get them blurry even without mipmaps.
So finally I decided to download DXTBMP and opened up the Photoshop .bmp 32bit textures there and re-saved them as Extended Bitmap in 32bits. After loading up my sim I was verry happy to see complete textures without crashing and no blurriness.
It wasn't until I started to fly that I noticed all my frames were being killed, so I went back to step 1. I either get blurry textures or heavy textures which the sim will run at 2-3fps.
What I am possibly doing wrong here? I have downloaded tones of 32bit textures and ran them with no problems, it has to be such a simple fix but I'm not finding it.
Thanks in advance for any help!
Tomas Cubero M.
San Jose, Costa Rica
Last edited by tomascubero; 2nd May 2008 at 09:58.
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