Hi all,
I'm just learning to skin for FSX and am having a problem with image quality. I think I know where I'm losing the quality, I just don't know how to stop it.
I'm using a repaint kit for the A2A WoP P-47 Razorback. My Image in PS looks pretty good but by the time I get it into FSX it looks bad.
Example
On the left is the P-47 in FSX, on the right is the same area of the aircraft in PS.
I've used DXTBitmap to investigate many other paints submitted by other painters using this same paint kit. Their paints retain their quality in FSX. After many frustrating hours I noticed a file size difference between their work and mine. All their .dds file are between 16 00 and 22 000 kb's where mine are only just above 5 000 kb's. I figure this reduction in file size is what is causing my severe loss in quality.
I open the paint kit file in PS and do my stuff. When I get to where I want to check my progress in game I hit save then save as. I save it as a 24 bit bmp with alpha. I then use DXTBitmap to open this file. I import my edited alpha file from the paint kit and save as DXT5. This file comes out as just over 5 000 kb's.
What am I doing wrong? How do I do this and end up with the larger file size I've seen in all the over 20 paints I've downlooaded for this aircraft?
Any help would be appreciated very much.
Rob