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32 Bit texture problem
G'day all, long time reader first time poster,
I am a keen aircraft repainter and have been doing so now for sometime, but today I have a hit a stumbling block and I am hoping someone can help me out.
I am currently in the process of repainting a Westland Wes*** for fs9. The texture files are 1024 x 1024 32 Bit. I can take them through the dxtbmp program and photoshop has no issues loading them.
The problem I am having is getting them back for use in fs9. Photoshop can save them as a 32bit file and then I go back into dxtbmp in order to save them as an extended bitmap. Now there is an option here to save them as a 32bit extended bitmap. When I do this and display the textures in fs9 they are no where near as clear as the originals....they look more like DXT1 or DXT3 textures.
Anyone got any ideas??
Just for some further background, the texture files can be viewed directly in photoshop with out the need for conversion, this is the first set of texture files I have come across that can do this. This begs the question are they indeed extended bitmaps in the firstplace?? I have tried editing the textures in photoshop without going through dxtbmp, and after reloading fs9 it just crashes the program....so there is an issue here somewhere.
Thanks in advance, happy painting
Alpha
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