You are right of course, that's why I posted several angles.
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Originally Posted by e-b-o-
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For example take the specularity out of the corners, but set them higher on the edges. You allready have the needed lines in your diffuse texture, so it shouldnīt cause so much additional work. (see attached image)
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Thanks very much : that's really the type of feedback that is very useful.

I understand what you mean about the lines - I should convert them to white on the specular map to have stronger highlights there.
However I don't understand what you mean with "take the specularity out of the corners" : which "corners" are you speaking about?
I've added a pattern to the specular map and I'll tweak the weathering of fabric coloured under surfaces, and I'll call it a day methinks.
The weathering is there, but can only really be seen in close up shots, I will post images later.
@Jesters : you had me worried for a while - swearing at my work!
