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Old 9th November 2006, 21:52
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Re: Template Color settings for IL-2 skin.

This is a confusing part.

I hope to make it clear.

You have three channels Red, Green and Blue. (sometimes Alpha for transparency and other effects)
Normal RGB images are 8 colors per channel (8+8+8 = 24 bit)

Now this 16 bit per channel add more possabilities. Those are added for photography for example.

Since in the end you need and 8 bit image (256 colors) It is useless to draw your image in 16 bit per channel. Since all the extras and many colorshades need to be removed.

So, there is no need to convert to 16 bit/channel
8 bit/channel is good enough.
With 16bit/channel your templates will only be larger then they allready are.

Remember this:
8 bit = 256 colors (standard image format as used in IL-2)
16 bit = 65536 colors (16 bit you will only find per layer)
24 bit = 1677216 colors (16million) (standard image format for BMP, TIF and TGA files for example)
32 bit (24 bit image + Alpha channel) = 4294 million colors (TGA files as often used for 3D software)

Last edited by Serval; 9th November 2006 at 23:55.
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