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  #25 (permalink)  
Old 25th November 2005, 17:30
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Macwan Macwan is offline
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Re: Canvas Control surfaces

...
Now we suppose that you have include that layer into you plane template, so :
-you have resized the former layer (by decreasing it's scale)
-you have well placed all the canvas parts and oriented everything (perpendicular application)

2. Applying a dirt effect (into the template)

(Make a copy of your new layer into your template)

We suppose, for example, that you want to reproduce an exhaust effect on canvas.

a- select your layer (lines colour is black, do not forget). create a 'mask' (hide everything mode). Edit that 'mask' and aplly white where you want an canvas dirt effect.
b- when it is done, apply a 'Gaussain blur' (among 4.00) and unedit the 'mask' (to come back into the "layer mode"). Now reduce your layer opacity... it's done.

3. Applying an old canvas effect
(seen on my latest Hawk81)

You just need the same basic layer, hence the importance of doing copies...

a- your lines colour is black... turn it to grey (not too light). Now add a new colour ('colorise' tool, I guess), which is very close to the french "Chamois"... just the canvas primary colour...
b- to make some parts of that layer appear, just use a 'mask' and proceed as we did in 2.a and 2.B ...


4. Repaired canvas effects

Now we don't use our "special layer" any more.
We'll just need 2 new layers...

a- New layer 1 : select the parts of the wing/rudder/fuselage where some canvas had bee repaired. Apply the 'Painting pot' tool (colour is quite like Dark Earth, full opacity). When you have finished, reduce the layer opacity...
b- New layer 2 : we will draw the small parts that join the repaired canvas with the rest of the canvas parts. Just draw it on the limits ('Paintbrush' tool, dark grey colour, full opacity). When it is finished, add a small 'Gaussian blur' (Max 2.00) and a 'Deformation' plug-in (rate is Max 55). Now reduce a little the layer opacity (between 50 and 85)...

Hope it helps,

Macwan.
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