Interesting that Elements 2 and GIMP are so similar in this aspect. I will put this into the Skinner's Pack docu, thanks Adlabs6.
I will indeed leave things on a per-skin base for now.
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Perhaps broad definitions could be applied to each model (or better to each squadron), with exceptions indicated for each specifically skinned aircraft?
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Yes, that is possible.
One concept I plan is that basically one plane in the world has one skin. So, say, the 5th plane of II/JG26 has a certain look. There can be times when it changes, but basically the look is determined by what plane is and not by say the user choosing from a list of skins or playing a certain mission. Instead there is an indirect effect: The mission says which unit and time is involved, or the user chooses this and then he will see the according skin