Ok. BTW, I just made the announcement for the Skinner's Pack on the BoB2 forum.
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I will check to see if my Photoshop Elements 2 can give stats for scale as you mention.
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Good, thanks, I need scale and position. For GIMP, AFAIK, as I wrote above, this is not easily possible, so I get the position in a kludgy way by holding the cursor over a corner of the selected area and reading off the coordinates in the status bar.
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It would appear that I can create a ascii file that contains something like:
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Yes, only more flexible
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Would a file like this exist for each plane? Or would there be a single ascii file that organizes all the aircraft types perhaps?
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Right now it is per skin and I might well leave it at that. What are the pros/cons versus the per-3D model approach?
I can think of:
+ Easier to change a texture for all models, for example a prop shared between Hurri and Spit. You still have the complete flexibility though, as inside the file you can make it work on one model only.
+ The Skinner of course definitely has to say which texture he is changing. If he does not mention the model, it might make it a tiny bit easier.
- As medium term aim, one directory per model would be nice, at least for the main models like airplanes.