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Originally Posted by adlabs6
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But in short, in FS2004 there is a default "shine" map that is roughly like sky above, land below... and this is very specular and seems to behave like "cube mapping" (I think that's the term). This gets applied to any aircraft that has a reflection, univerally. This map seems to "move" on the aircraft surface giving the appearance of reflections over the painted skin.
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Ah, very interesting, I know that HL2 does something similar with a highly blurred map so it in that case does not look shiny. This produces "colour bleed effects".
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In FS2004, there is an alpha map in the DTX skin files containing an 8bit grayscale image, which controls how much of the "reflection" shows all over the skin. Such as white for no shine, black for max shine, and gray levels in between.
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I heard of that trick before in other games as well; To use the 8 bit alpha for something completely different instead of using a second texture.
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As a skinner you can use subtle grades and make the shine appear in different amounts all over the aircraft, like it's wear, or different materials too.
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Roger.
About layered templates:
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Hey no problem. I think working with IL2 made the community quite capable. 
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That is true

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BTW, I just heard that the Hurricane 3D modeller has now for fun also made a skin for it and he will ship the original PSD.