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Originally Posted by adlabs6
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Well, when I started for IL2, most often requested was a 3d model viewer, so that we could quickly check how the skin is looking without launching the entire game. Some people (myself included) were able to task switch between IL2 and our paint program, but many others could not.
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Ok, I will think about whether to really create a viewer, which is possible but more work or whether to do it in the game itself.
If I understand , the requirement is that once you have saved or exported the file it is a very quick job to see it in 3D on the target model? Or are there other advantages to a viewer?
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I really like the reflection maps that I found when I started working with FS2004, some interesting effects can be done with that.
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Yes, I heard that before from MSFS/CFS skinners.
<Coder's talk> I think this basically switches specular reflections on and off and does not affect the specular exponent, IOW the size of the highlights? </Coder's Talk>
Is there a tutorial or description about them somewhere?
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Also, in many cases the rivet/panel line voids from IL2 were quite good, but had to be remade because they were stuck on the background. If they had been avaliable as a PSD with the rivets and lines on a separate layer
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Yes, I agree it would be nice to have a completely layered skin for each planetype, say in PSD format. Unfortunately, we are not able to supply this and it will be a job for the community
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Lastly, I often recall that in game online play with IL2 suffered from having to transfer the uncompressed skin file through the network
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Good point in general, but BoB2 is offline only.