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Thread: Skinning
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  #6 (permalink)  
Old 13th October 2005, 12:54
Osram Osram is offline
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Re: Skinning

Hi guys

I did not know you have a forum about BoB2 here. I am the lead developer of BoB 2.

adlabs6 wrote:
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I haven't kept up with this sim closely... so you can't edit plane skins yet then?
You can and also some people already have:
http://shockwaveproductions.com/foru...pic.php?t=2788
(look at the screenie in the first post! I love aircraft **** )

http://shockwaveproductions.com/foru...pic.php?t=2825

http://shockwaveproductions.com/foru...pic.php?t=3025


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I knew that all the same plane models had to have the same skin, which isn't really a huge failing.
Yes, that is the limitation now and the one that "MultiSkin" will overcome in a patch.

Still I think there is quite a bit that can be done now, without fearing to loose any work lateron:
- Unfrotunately, we do not have the layered templates. These help skinners regardless of with or without MultiSkin.
- MultiSkin will allow that only small parts like say the ID letters, emblems etc change from plane to plane. But it will also allow to change the complete plane skin. So, if there is a skin that is very distinct (Sp?te's red Me163 if we were talking 1944 ) then you can do it now and for now unfrotunately all planes of that type will look like that, but it will work perfectly once we have MultiSkin. Actually I might implement that flavour of MultiSkin (change the complete skin) earlier, since it is much easier to do.
- If you work with layers, which you of course should do anyway, then you can make a skin now and later remove the emblem etc layers for the base skin and instead pack them into files of their own.
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