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Re: Night Light Alpha Maps
The light maps in FS9 are applied in the modeling stage. When the compile is done, all materials are assigned to thier respective coordinates. If the light map has not been included in the materials, then it will not be there regardless of what a texture is named. The _L is for lightmaps though and if it is present,there is a ton of fun you can have with your planes. If you do not have a light map with a particular aircraft, you can just paint simulated lights for an extra texture set and use it for screenies.
FSX is a whole different approach to materials. It has a funtional Specular map as well as Diffuse mapping and Bump mapping. FSX has a propensity to collapse any Un-Mapped parts to the 0 coordinate in-game. If you model in FSx,make sure you map every polygon or you will get a real mess.
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