Wiek Luijken Aviation Art Gallery Simmers Paint Shop Forums
Go Back   Simmers Paint Shop Forums

» Site Navigation
Home
Tutorials
Colour swatches
Downloads
Forums Index
» Main Category
» Profiles & CG Art
» Graphics Editors
» Flight Simulators
» Land combat Sims
» Random image
Pete Brothers
DH Chipmunk
PBY-5A
A-10
X-35C

» Amazon
» Ads
» Showcase 2008

View Single Post
  #32 (permalink)  
Old 13th April 2008, 18:25
BLOWHARD's Avatar
BLOWHARD BLOWHARD is offline
Senior Member
 
Join Date: Oct 2005
Posts: 772
Thanks: 0
Thanked 21 Times in 19 Posts
Downloads: 4
Uploads: 0
Rep Power: 3
BLOWHARD is on a distinguished road
Re: Ki-61-II Kai Ko Take Two!

Nice Jade

One thing though, your cast shadows from the wing and tail are way too sharp and simple. Your plane will look much more realistic with a few easy fixes.
First off, your reference photo tells you something very important about the nature of light and the way it casts shadows. The further away from the object casting the shadow, the softer the edges of the shadows get, and also less intense. This is always true. The amount of softness and intensity depends on how strong the light is of course.
Your cast shadows under the wing and tail are of equal intensity and sharpness. Take a look at the way the shadow falls on the tail of your reference photo. See how it gets softer both in it's edges and it's darkness as it stretches away from it's source?
You don't need to go crazy with this though, just enough to see that it's happening. I trust your shadows are on a separate layers? If so, take a really soft fairly large eraser set to a low percentage, maybe 10%. Take a pass and the lower half of your shadow and see how it looks. You might need to do several passes of course. Then whip out your blur tool and fuzz the edges as they recede. Same thing with the shadow of the prop, shadows from the wing on the gear doors and radiator housing.

The other thing that needs to be done with shadows is to have them follow the contour and relief of the objects. The only place lacking on your profile is the tail wheel. The shadow from the fuselage is being cast over a round tire, a hub with many raised and recessed details, and the gear forks that wrap around the wheel.

Your lighting will look much more realistic if you work on these areas.

Otherwise, excellent work
__________________

FAST AND BULBOUS!
Reply With Quote
 
Powered by vBadvanced CMPS v3.0.1

All times are GMT +2. The time now is 12:55.


gamma bar
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

Artwork used with kind permission of Wiek Luijken and Héctor Pérez González
Hosted by Altsi
Inactive Reminders By Mished.co.uk