Wiek Luijken Aviation Art Gallery Simmers Paint Shop Forums
Go Back   Simmers Paint Shop Forums

» Site Navigation
Home
Tutorials
Colour swatches
Downloads
Forums Index
» Main Category
» Profiles & CG Art
» Graphics Editors
» Flight Simulators
» Land combat Sims
» Random image
P-40E
Fokker D.VII
T-45
mustang_id_2
MH-60J

» Amazon
» Ads
» Showcase 2008

View Single Post
  #4 (permalink)  
Old 10th February 2008, 00:47
adlabs6's Avatar
adlabs6 adlabs6 is offline
Forum Guy
 
Join Date: Jul 2005
Location: Tracy Island
Posts: 1,237
Thanks: 8
Thanked 28 Times in 28 Posts
Downloads: 21
Uploads: 2
Blog Entries: 64
Rep Power: 10
adlabs6 is on a distinguished road
Re: Not exactly a profile... LOL!

Thanks guys.

For the sketching, I just use a 1 or 2px paintbrush. I prefer to scribble my lines as you can see. That way I can make changes without too much erasing, I just scribble more towards what change I want to make. You can see that my sketch doesn't quite match my perspective lines, but it still works OK. I just eyeballed the perspective anyway so there were bound to be changes as I went.

Doing the gray fill in paint is something I really enjoy. I use the paintbrush for this too, just a bigger tip, maybe 10 to 20 px. I start with the darker grays first, then move to lighter. Black for dark shadows goes on last, after I've got the shapes the way I like them.

I then saved a merged file of my sketch, and used it for the backdrop of my painting. I used paths to mask off an area, then filled it with the bucket or paintbrush with a large tip. After I had blocked up some areas, I went back with the airbrush tool, and applied highlights and shadows to create a 3D effect. I save and reuse my masks repeatedly during this work. GIMPs selection resizing was a big help for making small adjustments.

So just alot of that same thing, over and over. The most intensive part was the rear tires, with the spikes. I created a central row that had a decent shape, then painted them to give the appearance of the proper perspective. Then I copy/pasted each individually, adjusting the rotation to suit, and then airbrushing each one to look in correct perspective as I went. I think it was about 4 hours work on the rear tire. Fronts were simple, just airbrushing with oval masking and were done in about 30 minutes.

One tip with the masks, remember that you can get nice results by painting inside and outside of the mask. Just invert it. So I'd spray some white highlights inside the mask, then invert and spray some dark shadows right next to the highlights to help create the dimensional effects.

So to finish, I created a sporty paint layout and masked it off. Also hand painted all the text and numbers, as you can probably tell. Blocked in a shadow with more masks, and then gaussian blurred. Dirt was some airbrushing for the cloud effect, and then a speckled effect for the flying dirt particles.

I'll attach a couple detail shots below. They are 100% crops. Plenty of mistakes, and I could've done better with using the text tool, or other tools. But I wanted a 'painted' kind of result, and resisted the temptation.

Front Tire and suspension:
Name:  tire-close.jpg
Views: 35
Size:  77.2 KB

Driver:
Name:  driver-close.jpg
Views: 35
Size:  73.3 KB

Rear Tire:
Name:  rear-close.jpg
Views: 34
Size:  75.0 KB
__________________
Visit my weblog


Reply With Quote
 
Powered by vBadvanced CMPS v3.0.1

All times are GMT +2. The time now is 16:41.


gamma bar
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

Artwork used with kind permission of Wiek Luijken and Héctor Pérez González
Hosted by Altsi
Inactive Reminders By Mished.co.uk